Published: Designing for the Greater Good
It's always a kick to see your work in print, and even more so when it's in print alongside a crapload of really good work from a group of really great designers. I just got my copy of Designing for the Greater Good: The Best in Cause-related Marketing and Nonprofit Design by Peleg Top and Jonathan Cleveland, which includes two of my posters.

Cover image of 'Designing for the Greater the Good'

The first is my No on 8 poster, which is also on display at New York's Center Gallery (hurry, though, the show closes on Wednesday):

image of 'Designing for the Greater the Good' featuring poster by Jess Sand

The other is my Stop the Spray poster:

image of 'Designing for the Greater the Good' featuring poster by Jess Sand

Author Peleg Top is generously donating $10 from the purchase of the first hundred copies of the book to Haiti relief, so I'd highly suggest grabbing a copy and sending him your receipt.

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Help Empower a New Generation of Sustainable Designers
image of Pepsi Refresh competition - vote Re-nourish!

SUPER BOWL! Thanks to Pepsi's decision to spend their Super Bowl ad dollars on social change grants instead of crappy TV spots, Re-nourish is now deep in the game for a $50,000 Refresh Everything grant! But we really, really need your help for this. I know you're constantly bombarded by requests for help, for money, for time, but I am shamelessly asking for your vote. It takes just a few seconds, and it could change everything for us.

If you're a graphic designer, Re-nourish is a resource built just for you to sift through the greenwash to get to the real information about sustainable design. We believe that empowering designers to integrate sustainable design thinking into their work is the key to keeping our industry competitive in a rapidly changing economy.

If you're not a graphic designer, Re-nourish is still working on your behalf by reaching out to the creators of all the printed stuff you interact with every day, helping them make it better, safer, and more responsible.

The bulk of the money will go toward overhauling and expanding Re-nourish.com—making it more user-friendly, improving the interactive tools, adding new tools and educational resources, and so on. A good chunk will also go toward launching a couple of wider initiatives to make the supply chain all of us designers depend on more sustainable. So far this has all been a labor of love, but to really reach the growing number of working designers out there, we need you.

You can read all about our plans, and then you can vote for us—once a day, every day, through the end of February if you're so inclined.

All we gotta do is make it to the top 10 by the end of the month—and we're already well within range! So, please, take just a couple of seconds if you can spare it, and don't hesitate to leave any questions in the comments below.

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What Type Are You?
According to world-famous Pentagram—and they should know—I am Archer Hairline, designed by the lovely Hoefler & Frere Jones.
"...outbreaks of elegance and tiny dots of emotion only apparent on closer examination..."
I can live with that.

Image of Archer Hairline, a typeface by Hoefler & Frere Jones

So, what type are you? (The password is character.)

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On Exhibit: Visual Voices
If you're in New York during the next couple of months, you may want to stop by the Center Gallery at Fordham University to see the gallery's current exhibition, Visual Voices: the Freedom of Expression.

Image of 'Visual Voices: the Freedom of Expression' exhibition

On display are posters from fifteen artists and designers, including the likes of Luba Lukova, the Guerilla Girls, and...get this...myself. It's pretty snazzy to be included with such good company.

Image of 'Visual Voices: the Freedom of Expression' exhibition

The show has been extended through February 10th, with a closing reception on January 26th. For more details, download the announcement (PDF).

Visual Voices: The Freedom of Expression
Center Gallery, Fordham University Lincoln Center
113 West 60th Street | New York, NY 10023

Hours: Monday-Friday 10-8 | Saturday & Sunday 10-5
Through February 10th
Closing Reception: Tuesday, January 26th 5-7pm

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Actual Content vs. Perceived Content
A beautiful piece by Clemens Kogler and Karo Szmit:




[via Brand66]

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Zip Code Map
Just a cool little visualization experiment by Robert Kosara over at Eager Eyes:

Zip code visualization map by RObert Kosara

The map connects all the zip codes in the U.S. (save Hawaii and Alaska; you can view those at the original blog post) in ascending order. Although it doesn't reveal any grand meaning (it shouldn't be any surprise that clusters of zip codes remain within their given state's borders), it is kind of an interesting twist on community, regionalism, and the systems behind aging infrastructures.

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Perhaps I forgot to mention?
Just a couple of quick, albeit shameless, plugs:

Image of GD USA green issue

GD USA featured me in their current green issue (pictured above). You can read it online by clicking on my lovely mug (lower left corner), or download the PDF version.
"Why did your firm become interested in environmentally friendly graphic design?
One of my very first jobs included ad layout for a magazine, and in the midst of churning out these quarter-page ads for local businesses, I found myself laying out an ad for a liposuction clinic. I had a visceral reaction to this. My personal values lean toward the anti-establishment, the feminist, the progressive. I immediately knew I would have to find a balance between the commercial side of design and my own personal values if I was going to sleep at night. I don't separate environmental responsibility from social responsibility, since people and our systems are as much a part of nature as forests or climate issues; this kind of integrated approach to design really just became a survival tactic for me." [full interview]

Image of GreenBiz.com

Also, GreenBiz.com ran an article of mine on their Greener Design channel last month, focusing on Re-nourish's efforts to facilitate industry-wide change in the way designers do business:
"...Our ranking in the People's Choice Award is more than a simple endorsement of Re-nourish. It represents a challenge for working designers everywhere to reconsider the status quo's current definition of 'good design' Re-nourish believes the design industry needs to move beyond politics, personalities, aesthetics and trends, and embrace a definition of 'good design' that addresses -- in real terms -- both social and environmental impacts. This is our first and only goal." [full text]

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Flickr Upload: The Argus C3 Brick
I picked up this Argus C3 "brick" camera a ways back in Rhode Island, and am still in love with the manual that came with it. Based on the camera's serial number (and the stunning layout of the manual), it looks like this sucker dates to 1956.

To check out the entire manual, visit the Flickr set. Clicking on the images below will also take you there, where you can view them full-size to really appreciate the sexiness of that script font.

1956 Argus C3 camera manual: table of contents

1956 Argus C3 camera manual: how to hold the camera


And then there's this film processing guide that was tucked into the camera bag:

1950s Kodachrome film processing guide

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Larry David vs. The Package
If you're still not considering the user's experience when designing your materials, you're making a big mistake.

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Maine, Ayup.
I just uploaded some photos from my Maine adventure. The Captain was very patient with my obsession of taking useless snaps of signs. You can check out the still-growing Flickr set by clicking here, or on the images below.

Breakwater

Breakwater in Rockland, Maine. Taken by Jess Sand

'Eat' by Robert Indiana

Barber shop in Rockland, Maine. Taken by Jess Sand

Barber Shop

Image of Robert Indiana's 'Eat' sculpture in Rockland, Maine. Taken by Jess Sand

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When Second Place (or Third) Means a Win for Graphic Designers Everywhere
Re-nourish takes second or third place in Cooper Hewitt People's Choice Design Awards

Well, the results are in (sort of) for the Cooper Hewitt People's Design Award. My Re-nourish team has actually waited to post anything about the results because we were trying to find out what our final ranking was. Unfortunately, the Cooper Hewitt won't actually give us that information (nor will they release how many votes each nominee received).

Doesn't matter, though. The fact is, we placed in the top three, and we gave some pretty big players a run for their money. And way more important than that is that everyone who supported us sent a message that it's high time the design industry changes how it defines "good design."

Re-nourish believes design has to expand beyond politics, personalities, and mere aesthetics, and address—in real terms—both social and environmental impacts. Please read Re-nourish's full "thank you," because I think it says a lot about why we're doing this in the first place.

And please, let us know what your thoughts are—either here, or over there.

Thank you to everyone who voted, or has otherwise supported us as we continue to bring independent tools and information to working designers everywhere!

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Re-nourish Could Use Your Help
Wow. Re-nourish is currently in the #2 spot for the Cooper Hewitt People's Choice Awards. Having just posted a few weeks ago about how ambivalent I generally am about awards competitions, I have to admit: this is kind of cool.



The truth is, it would really say something if the public boosted Re-nourish to a win. The Cooper Hewitt is pretty fancypants, and sending a message that designers care about this stuff would be pretty hot shit. If you're so inclined, please check out the nominees and vote.

But even cooler than the nomination itself is the growing list of comments. It honestly feels damn good to know that this project has found a place in designers' daily workflow. That it's actually teaching people stuff they didn't yet know. That it's helping designers reduce their own environmental impact, and that of their clients.

So yeah, I (sheepishly) would love to win this one! Feel free to tweet, facebook, and blog about it as you see fit.

Vote for the People's Choice

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The Fun Theory
Making an action more fun makes people more likely to do it. We seem to forget this too often.

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Passenger Elevators
parking garage signage

Taken this afternoon inside the Masonic Center garage. Nob Hill is a goldmine of architecture and signage.

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Re-nourish wins Sustainable Organization award in AIGA competition
We got the good word this weekend that Re-nourish placed third in AIGA's (re)designAwards competition, which recognizes "those designers whose work best represents an environmentally and socially sustainable approach in every element of their professional lives." We're obviously extremely excited to be recognized for our efforts—especially among such an impressive roster of winners—yet the three of us (myself, Eric Benson and Yvette Perullo) have found ourselves wondering aloud about the real implications of such an award.

Image of www.re-nourish.com

I've always been on the fence about awards competitions—I've never entered any of Roughstock's work in one because I feel like I should be able to derive confidence in my work based on my own values, beliefs, and opinions rather than a judge's. And I know I'm not the only designer who thinks these competitions tend to lie somewhere between a beauty pageant and a popularity contest.

And while all three of us readily admit to feeling the occasional yearning for a pat on the back, we haven't put in hundreds of unpaid hours into this site to rack up compliments or awards—we've done it to make genuinely useful sustainability information accessible to all. Let me say that again: this information should be accessible. To everyone. But it's a huge undertaking, and it's hard. So to really make Re-nourish work, we need to use every decent tool we can to expose more people to our message.

This is why we've embraced entering Re-nourish in competitions. The truth—calculated as it may be—is that it gives us leverage. That, to me, is the most important thing if we want to put this information into the hands of designers everywhere. In other words, entering these competitions is not a way to prove ourselves (our user statistics and ultimate influence must do that for us), but as a strategy to increase our exposure and build credibility within our target audiences.

And yes, it does feel pretty good to get that pat on the back, too.

---
It should go without saying but I'll say it anyway: we're hugely grateful to our support team of developers and contributors for all their hard work on Re-nourish. This win belongs to them, too.

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Jar Tops: A Product Extends the Life of Other Products
Product designers face a whopping problem when trying to develop sustainable ideas. Their very industry hinges on making more stuff. And making more stuff is often unsustainable, because doing so typically consumes finite natural resources while producing environmentally-damaging waste. One way around this conundrum is to design stuff that allows us to extend the useful life of other stuff, thereby reducing such waste.

Jorre van Ast's resusable Jar Tops (designed for Royal VKB) do this quite well:

Image of Joree van Ast's reusable plastic jar tops, an example of great sustainable product design

Designed to screw onto standard glass containers (mayo and mustard jars, salsa jars, jam and jelly jars, and almost any other kind of jar you buy in a supermarket), these plastic lids convert what would otherwise become waste into a variety of useful kitchen containers.

There are a lot of advantages to this product solution: the uniformity of appearance keeps the repurposed containers looking like an attractive matched set, even if different jar shapes are used. Different tops accommodate different sized jars and the variety of uses (which includes two varieties of pour spout, an oil and vinegar cap, a powder shaker lid, and a sugar pourer) pretty much guarantees anyone with a kitchen can use the full set.

Image of Joree van Ast's reusable plastic jar tops, an example of great sustainable product design

I can see only a couple of minor issues that might be considered:
  • The tops are made from polypropylene, which isn't the most recyclable material (commonly known as #5 plastic, the most accessible way to recycle it for most is through Preserve's Gimme 5 program). Luckily, the useful life of this product is extremely long, so that isn't too significant of an issue.
  • I'd also like to see the pour spouts come with a closed lid. As they are, they can be used only to serve food products, not to store them.
North Americans can purchase a set of jar tops through Generate Design, and Europeans can get them through Royal VKB.

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Screen Printing Adventures Part 1: Getting My Sea Legs
I've never screen printed before. Block printing (lino cut), yes. Screen printing, no. Holy heck, it ain't easy. With a new-found respect for print pullers, I figured I would post the process just to give those of you unfamiliar with the art some idea of what goes into it.

My adventures started with a stack of old New York Times Sunday editions in the corner of the apartment and an itch to get back to the good old fashioned art projects I used to do all the time. I figured the newspaper sheets were already poster-sized, so why not put them to good use instead of chucking them into the recycle bin?

I started reading. Asking around. Collecting supplies. Anticipating all the various disaster scenarios that were likely to occur. Screwed some hinge clamps to a board so I could set up shop on the dining room table. And then finally the weekend came.

The Work Area

I knew from the get-go I'd have to run the posters off in (very small) batches, since our lil' space is limited. To start, I screwed a couple of hinge clamps to a 2'x3' board that would serve as the main printing surface. (I made sure to place the hinge clamps just far enough apart that I can use the board for both my larger 16" x 20" screen and a smaller 8" x 10" version should I get the itch for that.) My printing area is nothing more than the kitchen table wrapped in newsprint, which provides ample room to hold the printing board, the ink and squeegee setup, and a stack of newspaper sheets.

Roughstock tries screen printing: the work area

Our clothes drying rack and a crapload of binder clips would hold the prints as they came off the table. Of course, that only holds 20 or so newspaper sheets but I figure once I get the hang of things, I can always rig up a couple of temporary clothes lines to hold more.

Roughstock tries screen printing: the drying rack

Getting the system down

The Captain (who was to be my assistant) was called out of town at the last minute to mix the biggest-selling band in Mexico, which left me a nice empty apartment in which to make a mess, curse under my breath at my constant mistakes without hurting anyone's feelings, and play Loretta Lynn just a little too loud in the background (quick aside: this experience afforded me some excellent iPod moments, including moving from the lovely Loretta Lynn straight into Too $hort...whoa).

Roughstock tries screen printing: the squeegee

I'm a planner, so my process was pretty well-coordinated:
  1. Set up work area.
  2. Prepare newsprint.
    This involved halving the full sheets and ironing them under a pillow case to try and get the creases out. The ironing helped a little, but I half-assed it and most of the sheets were still pretty creased. That shouldn't matter much, though, right? Heh. Wrong.
  3. Tape off screen.
    So this was a brand new screen and I didn't degrease it. Probably not smart, but I figured this first pass was just going to be a solid block of white ink to create a fresh background for my print, and I'm using a stencil instead of photoemulsion chemicals. So I just used blue painters tape to tape off the screen edges. Clever lady that I am, I ran the squeegee over the tape sans ink to be sure it would travel smoothly. Not so much (the painters tape was too thick, and the squeegee kept catching at the edge). So I slapped some clear packaging tape over the edges to create a smoother surface.
  4. Set up my registration.
    In order to keep your design (in my case, a giant white rectangle) in the same place on every sheet, you need to mark where the corners of each sheet should lie on the work surface. I just used a couple scraps of tape to mark the registration. When it comes time to print the actual design, I'll use a more exact system to be described later.
  5. Mix the paint.
    I wasn't too sure how much paint I'd need, but I'd read a calculation that with water-based paints, one should allow about 1 cup of paint for 75 square feet of coverage. My sheets were about two square feet each, and with 20 sheets that gave me about 40 square feet—or just over a 1/2 cup of paint. I poured that amount of Speedball's standard water-based acrylic into a plastic cup, added a dallop of retarder and a dallop of extender (I wasn't sure if I should just pick one, but I figured it was a life lesson and went for broke), and stirred that sucker up.
And then all of a sudden, I realized I was ready to go.

Pulling the prints

And this it where it all went to hell. Actually, I should be more accurate: it all went incredibly smoothly, but my ink coverage was pretty terrible from start to finish. I'd read a whole lot about technique; what angle to hold the squeegee at (anywhere from 10-45°), how much paint to pour out, how to flood the screen before the actual pull, how hard to push down, et cetera and so forth. Boy was I ready.

I place the first sheet at the registration marks, and pour a thick line of ink along the bottom of the screen. I hadn't left much tape around the top and bottom edges, as the newspaper sheet was pretty tall and I didn't want 6" gaps of articles still visible. So, I lift the screen off the work surface slightly, and run the squeegee over the screen from bottom to top for the first flood stroke. I push down pretty hard to make sure I get full ink coverage across the screen, and it looks good. I drop the screen onto the work surface, and pull from the top down. Completely uneven! Wacky vertical streaks, and one thick horizontal streak where the newspaper was folded through its middle. Oops.


Roughstock tries screen printing: laying down the print

With each subsequent print I tried making little adjustments. I tried more and less paint (didn't seem to make much difference, though I did need to be generally pretty generous with it). I tried pushing harder on the flood. I tried pushing harder on the second pull. I tried adjusting the angle of the squeegee. Nothing completely eliminated the streaks. The best prints, though, were the result of generous ink, an almost completely upright squeegee, a single gentle flood stroke, and single hard second pull.

Troubleshooting

I suspect the terrible coverage was a result of several things, not least of which was the paper choice. Newsprint is thin, and these sheets weren't completely flat. Although I was doing no-contact printing, where the screen rests about 1/8" from the surface of the paper when it's down, I got zero snap-off (which is when the screen lifts itself off the paper after the pull...I think).

But I know I was probably butchering those pull strokes. Had I had an assistant, they would have held the screen up while I pulled the flood, holding the squeegee with both hands for a nice even coat. But I only had one hand, and I suspect my pulls were a little janky. I have arthritis, and this was also a lot harder on my wrists and hands than I expected. Maybe I was pressing too hard on the squeegee, but I can't imagine doing this for much more than the 20 sheets I did.


Roughstock tries screen printing: the print

Finally, I have to wonder if either my ink mixing was off, or if not degreasing the screen was a huge mistake. I suppose I'll have to hit up some pros for input, and adjust on the next run. All said, although my prints are all uneven, I loved the process. Hopefully I'll figure out what I was doing wrong, and the next few runs will be better. My saving grace was that the crease marks were much less visible once the ink dried, and my hope is that subsequent layers will cover them up even more.

So stay tuned for round two, in which I attempt to lay down the first layer of the design.

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Keeping It Real Green: PDF Now Available
Yep, I finally got a PDF version of Keeping It Real Green up and online:



> Click to Download <

It's begging to be expanded into a full-on e-book, so if there are additional issues or subjects you'd like to see covered, do let me know.

To read about the design thinking that went into the guide, or to order a hard copy version, go here and fill out the form at the bottom of the page.

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United Skull of America
On the heels of my last post, we have Noah Scalin's lovely United Skull of America:

Image of Noah Scalin's 'United Skull of America,' skull #10 in his Skull-a-Day project.

And be sure to check out the rest of Noah's Skull-a-Day project.

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States United
Love this poster from Gregory aka Beauchamping:

Poster: 'States United' by Gregory aka Beauchamping

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Sustainable Design Town Hall: Nathan Shedroff
Back in early May, I wrote about a group of about 20 or so designers and educators who attended a Designers Accord town hall meeting in San Francisco to explore the subject of sustainable design and exchange ideas. This post is part of a short series in which I continue the conversation with some of the other presenters there about designing messaging that drives measurable, ground-level change.
Previous posts:
Series Introduction
Lynda Grose and the Sustainable Cotton Project


Nathan Shedroff is the chair of the MBA in Design Strategy program at California College of the Arts, really one of the only programs of its kind in the U.S. He's a prolific author whose most recent book, Design Is the Problem: The Future of Design Must be Sustainable, outlines a stunningly accessible vision of the future of design. At the town hall in May, Nathan discussed the interdependence of design, business, and sustainability—as he pointed out, "you can't have one without the other."

Image of Nathan Shedroff's book 'Design is the Problem'

More recently, I asked Nathan a few questions via email about how individuals and organizations can translate sustainable design thinking into practice. His responses—along with the whole of Design Is the Problem—reveal a pragmatism infused with optimism that is often lacking among sustainability proponents, and that is utterly necessary if real change is going to take place in both the private and public sectors.

Jess: What has teaching this stuff taught you about how people best respond to sustainable design issues? How did that influence the writing of Design Is the Problem?


Nathan:
I've been teaching sustainability and product development for at least three years—and some of experiences definitely influenced the book. One of the things that sometimes happens is that people assume sustainability is only about the environment. Another is that a lot of business students, though not engineers and designers as much, aren't terribly interested in sustainability at first. I should note that these aren't my students, luckily.

Next, many students go through a profound kind of depression at first. In the first 6-8 weeks of our Sustainability Studio in the program, our students were noticeably discouraged. It's not that they didn't realize that the impact we've had on the planet and other people was bad, but the extent in both breadth and depth is pretty staggering. It's not until about weeks 8-10 that they really pull themselves out of it, and that's mostly because we not only talk about the tools available and the strategies to create more sustainable solutions, but they actually use these. We don't teach about sustainability [as an exclusive concept], but in the context of making solutions. I think this context is critical because it simultaneously informs and enables, and that sense of enablement is important for sustainability, and is at the core of design.

A lot of this rethinking of the design process seems to require three things: the commitment, the know-how, and the resources to implement. That seems like a tall order for the average American business, which is statistically likely to be small (under 100-500 employees, depending on the industry); how does a single person operating within an organization begin to pull those three things together?


The first thing organizations can do is familiarize everyone in the company with the basic principles and frameworks of sustainability. Everyone should know what sustainability is and shouldn't be afraid to talk to others about it. Walmart has done this very effectively through their engagement with Act Now Productions, now known as Saatchi & Saatchi S.

I was at a sustainability conference recently and there were too many people who got up on stage and essentially said "I'm not sure why I'm here because I don't really know anything about sustainability." I challenged the entire audience not only to be more informed next year but to set a goal that everyone in their organization, by the end of the year, should know enough to be comfortable getting onto any stage and speaking about sustainability. It sounds like a tall order but I don't actually think it's that difficult. It's actually much easier for smaller companies than for larger ones.

Sustainability is just one important business trend but it represents a major failing of most organizations. They don't know how to both engage their own employees and inform them about their own business. Everyone in an organization should know and be able to respond to the organization's strategy, business goals, industry drivers, and customer profiles. It's crazy that most employees can't articulate this and it's the fault of leadership, not the employees. Sustainability is just a new business driver to add to this overall need.

The book spends a lot of time discussing the need for a "systems perspective" and what that means. But it seems to me that American culture and institutions are designed to celebrate the individual—individual experience, individual expression, individual success. First, can you talk a little about the value of a systems perspective and second, how can a society like ours reconcile its individualistic nature with the need for a broader view?


Perhaps we've emphasized the individual over the system too much, in the same way we emphasize competition over cooperation. Neither is better than the other, and neither can exist without the other—not if things are to progress. Evolution wraps these same two dichotomies together as proof that they're both natural and necessary.

Individuals can't function nor be individualistic without a supporting society (which is a set of systems). There's nothing incompatible with supporting both systems and individuals, cooperation and competition, and standards and innovation. Maybe, we simple need to tell the rest of the story. In the U.S. media, we tend to present everything as an either/or choice across one, narrow spectrum. You're either a Liberal or a Conservative, a business person or an environmentalist, etc.

The truth, of course is that life is more rich and complex than these false choices. It used to be common that people identified as "fiscally conservative but socially liberal" but even this has disappeared from the national dialog. We're asked to choose between being prudent or being sympathetic, as if the two were mutually exclusive. Business is seen as being all about money and profit despite that not being the initial history of business in the U.S., nor reflecting why so many people start their own companies.

We have to cast off these false choices and old stories. Even if they were true in the past (and I don't think many of them ever were), they're not relevant now.

Where is this reconciliation happening right now? Where is it most lacking?


It's more lacking in large organizations of all types: businesses, governments, and even nonprofits. The culture of doing business or running an organization must be completely reconsidered, starting with hierarchy, strategy, and instituting a service-oriented culture.

We are grossly inefficient but in ways most pundits don't consider. For example, most every critic of government points to businesses as an example for being more efficient and effective. I'm not sure how many companies they've ever worked in but most businesses aren't a terribly good example of efficiency nor effectiveness. There are exceptions, for sure, but really, our government would have failed long ago if it had suffered some of the disasters business has been responsible for. Local governments have, undoubtedly, moved faster in many cases and are more effective than state and national governments but, again, there are exceptions.

We also need to rethink our economic models. The ones we've been using for the past 5-10 decades were flawed from the start. We've been patching them for years but the patches aren't good enough. You get what you measure and we've been only measuring money—not any other element of a successful society or lifestyle. It's no wonder that's the world we've gotten, and we find it increasingly difficult to value anything else.

You also co-wrote the book Making Meaning: How Successful Businesses Deliver Meaningful Customer Experiences, in which you discuss the many ways businesses can connect to customers to develop deeper, longer-lasting relationships. In a recent interview, you discuss how important it is to use meaning as a way of connecting with people on the issue of sustainability. But is there more to it than that? Is there something inherently parallel about meaning and a sustainable system? Is a sustainable system itself inherently meaningful?


The jury is still out on that. I believe that the more meaning we have in our lives, whether that's from buying and having more meaningful things, experiences or relationships, the less stuff we ultimately need. I don't, however, have research on this and I'm not aware of it. All of my experience is anecdotal but I do see evidence of it all around me.

The people I see with the most meaningful lives have stuff, for sure, but less of it than most others, and they tend to consider their purchases more carefully and in a wider context. They tend to be more engaged with sustainability—and [engaged] more deeply. They're not the people rushing out to "acquire" bamboo floors and green this-and-that for the sake of it. That's largely a fad at the moment. If they were remodeling, they would certainly make these choices but not for the sake of having these things.

I find that the people who live their values more tend to be happier or, at least, more at ease. I attribute this to being more engaged at the level of meaning. So, in a very real way, I believe that helping people live more sustainably will, necessary, need to engage them at the level of meanings and values—at least for any long-term effect. Thankfully, we have models for doing this, now. We just need to use them.



You can read about these models in Nathan's book, Design Is the Problem. I highly recommend it, whether you're a designer or communicator, business owner, or simply interested in new ways of thinking about old systems. You can also visit Nathan at his personal website, and learn more about CCA's MBA in Design Strategy.

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Is It Worth Paying Extra for Professional Expertise?
Listen, I'm a big fan of DIY. I'm also a fan of bootstrapping, and self-education. But it's so important to know your limitations - to know when you just don't know enough - and to pay someone who does. When you hire a pro, you get someone with both expertise and experience, which translates into better work overall. More importantly, perhaps, it results in fewer screw-ups on your project and actually less money invested over the long term, even if the pro costs more (good clean-ups get mighty pricey, especially because folks are often in a hurry to get the clean-up done quick).

Case in point

This is just a simple paint job on a simple delivery van:

Image of delivery van reading 'Mitchell's Wholesale Provedores'

One just needs the basic info, a decent painter, and that's that: what could possibly go wrong? Of course, someone with little design experience might not realize that painting an object with moveable parts might result in unaccounted-for scenarios. They may fail to ask the burning question: That looks great on the side of your van, but what happens when you open the door?

Image of delivery van with door open now reading 'Mitchell's Wh-ores' - oops!

So yeah, just think about that the next time you're trying to do something you've never done before. Moral of the post (a.k.a. DIY design tip): account for multiple user scenarios or cough up for an expert who knows what to look for!


[Images from Jalopnik, originally posted to FailBlog]

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Roughstock Posters to be Published in "Designing for the Greater Good"
Just got the good news that two political posters I designed will be published in Peleg Top and Jonathan Cleveland's upcoming Designing for the Greater Good: The Best of Cause-Related Marketing and Nonprofit Design. I'm pretty thrilled to be included in a collection that celebrates the power graphic designers have to impact the world around us, and I'm particularly honored to be featured next to some incredible designers.

'No on Prop 8' political poster - design and copywriting by San Francisco graphic designer Jess Sand

'Stop the Spray' political poster - design and copywriting by San Francisco graphic designer Jess Sand

Designing for the Greater Good is scheduled to be published by Crescent Hill Books in January of 2010.

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Happy Fourth! Ink Initiative Poster Sale for A Great Cause
The Ink Initiative produces high-end illustrated posters that are screen printed by hand, and donates all profits to charity (this year's nonprofit organization is Philabundance). Talk about a worthy business model. Anyway, they're having a 2-for-1 sale while supplies last.

Ink Initiative 2-for-1 poster sale: posters for charity

In the meantime, drive safe, enjoy your BBQ, and don't lose any fingers!

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Keeping It Real Green: How to Market Your Efforts In an Age of Greenwashing
Now that green has become a marketable attribute for better or worse, everybody and their brother is pushing how green they are. And, given the general standards of our fine American culture, that means greenwashing is now just as ubiquitous. I've been watching a rather sad back-and-forth, in which more and more businesses claim they or their products are "green" and consumers roll their eyes and wag their fingers, for a while now. So when I was asked to speak on a panel about greening your business for San Francisco's Small Business Week, I figured it might be helpful to provide some guidance for attendees.

The result is "Keeping It Real Green: How to Market Your Efforts In an Age of Greenwashing," a short little piece of work written to help organizations connect with their customers without lying, misleading, or otherwise confusing the hell out of people. This is a pretty big kettle of fish to fry, of course, and it was difficult to get everything into such a compact format. But believe me, I tried! There's not a lot of fluff in here; this sucker is a legitimately informative resource for any business, however deeply involved in environmental issues it may be.







If you'd like a free copy of the pamphlet, you can request one using the contact page, or give me a call at (415) 643-0121.

I will be expanding this into a PDF, but it may take some time as I'm up to my eyeballs in content for the upcoming relaunch of re-nourish.com (another exciting project I'll talk about soon). The nice thing about the hardcopy version, though, is that you can keep it in your desk drawer for reference. Let me know what you think!




Edited 7/22/09: For those of you who might be concerned about my decision to create a printed piece, rather than only produce a PDF version of the guide, please see the comments. A lot of thought went into this, and I've explained that thought process to a commenter who took issue with my terrible choice.

Edited 8/3/09:
The PDF has arrived! Download Keeping It Real Green while supplies last!

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The Concept: Advice to Be Taken As Directed
A concept is generally considered to be the most important element of any commercial design project; designers love to throw the word around, but many are hard-pressed to actually define it. Copywriters rely on concepts as much as designers (and are often the ones responsible for developing them at the outset of a project), but are often just as much at a loss for words when asked for a definition (sad state of affairs, no?). And clients generally just look at us all blankly when we bring it up. With all this vaguery and confusion it's no wonder that solid concepts are about as rare as an honest politician these days.

A definition that actually means something

Essentially, a concept is the intellectual construct that binds the visual and verbal elements within any given design piece. Another attempt at definition, no less esoteric: a concept is the organized structuring of relevant themes that guides the visual and verbal components in a physical piece. Does that help?

If the intellectual construct is shaky - that is, if the pieces of the puzzle don't fit logically together in some way, the concept is weak and the viewer is left either confused, or simply uninterested. It's easy to create those kinds of concepts, and writers and designers churn them out every day (often encouraged by marketers, receptionists, and the boss' spouse).

But when a concept logically links the various intellectual and physical components of a design together, and manages to add a cognitive twist that stimulates the brain in some way (forcing the old a-ha, or double-take), we can reach conceptual nirvana. Or at least, we're likely to give the design more of our attention.

An example, please

Of course, this is all a lot of theoretical hooey, and like a lot of other theoretical intangibles, concepts are often subject to the "I'll know it when I see it" rule of understanding. So let's try it: I stumbled across a brilliantly concise design concept while perusing the AIGA Design Archives this weekend. This is a promotional mailer (a postcard, ostensibly, or brochure), designed in 1962, for a photography company. Ready? It's really quite subtle (or, as I like to call it, elegant):

To Be Taken As Directed, ad by BBDO/Arnold Varga/Federman, Adams & Colopy

The concept: the photography company as remedy for what ails you. This is largely a copy concept, in that the kicker - the element that provides the a-ha moment - is the tagline "To be taken as directed." The visual cues - the medicine bottle and prescription label - support this copy, but it's the copy that tells us everything we need to know about the company via the metaphor of prescriptive medicine.

This particular concept relies on a double meaning: the tagline uses a familiar phrase in medicine, to be taken as directed, and places it within a photography context, thereby adding another layer of meaning: the company's work is custom-made to order, giving the client exactly what it wants. If you've ever tried to purchase custom photography, the ability to handle art direction is fundamental; this ad speaks perfectly to its audience, using a concept that delivers the point clearly, and amusingly.

How clients can help feed concepts

Designers and copywriters don't just magically pull a solid concept out of thin air (well, the good ones can in a real pinch and for a grossly inflated sum of money). In order to produce solid concepts, creatives need information on which to build their conceptual sandcastles. This means spending time with clients before any creative work actually starts. Any number of things can trigger a good concept:
  • Client personality or brand persona
  • Client goals, vision, and values
  • Audience demographics, needs, aspirations, or values
  • The nature, production, and delivery of product or service offerings
  • Cultural contexts and current events
  • Psychedelic drugs (okay, probably not)
Designers and writers new to the trade often make the mistake of accepting what the client tells them in the first conversation, and then hitting the sketchbook. But a good creative has to ask a lot of questions first - they need to populate their mental page with lots of dots. Only when they have enough information can they create a conceptual form that makes sense; connecting the dots, as it were.

So, if you're a designer or writer: don't be afraid to ask questions. Ask strange questions. Take a ton of notes. If you're a client, of course, be willing to answer questions. Be willing to share details, tell stories, and generally spew as much information into your creative's lap as you can muster. In the end, clients and creatives share the same goal: to produce stronger work. And without a good concept, the work just won't work as hard.

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Earthquake Preparedness Has Never Looked So Good
...Or been so easy to understand. The San Francisco Department of Emergency Management has done an incredible job with this infographic-based website explaining how to handle yourself in the (fairly likely) event of an earthquake. [Edited to add the real credit: I shot him because I loved him, damn him! in collaboration with asketicsf.]

Image: for earthquake preparedness tips, visit QuakeQuizSF.com

The site is ultra simple, focusing on the six most common places you'll be when the Big One hits. The hilarious graphics (check out the mid-quake hair) immediately get the point across. And the copy follows suit, providing only the pertinent details, making it easier to remember, while throwing in a good dose of San Francisco attitude (when experiencing an earthquake at your local taqueria—how very relevant—you're given the choice between duck-and-cover and "grab your drink—it wasn't cheap"):

Image: scene from QuakeQuizSF.com

After watching the History's Channel's over-the-top-yet-nightmare-inducing look at San Francisco's earthquake history the other night, it was abundantly clear that although San Francisco's government actually has a really good earthquake preparedness plan in place, the city's residents are typically apathetic. The site does a nice job of combining design and copywriting into a short-and-sweet educational piece to break through that apathy.

(And yes, we have a run bag to keep us alive should we need it.)


[via Quipsologies]

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Nonsense Infographics by Chad Hagen
There are some of us who get pins and needles from good-looking infographics. These nonsense infographics from Minneapolis-based designer Chad Hagen might make my head explode. Meaningless, yet awfully nice to look at:

Nonsense infographics by Chad Hagen

Check out the whole set on Flickr - it's worth it.

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Rethinking Paper and Ink
A great new project from Portland State University's Ooligan Press brings us Rethinking Paper and Ink, a free e-book exploring sustainable publishing. Ooligan is the university's teaching press, and as such it's using book publishing as a hands-on method for teaching students about sustainability issues, too.

'Rethinking Paper and Ink' book cover

The book is an enlightening read for anyone interested in the industry as a whole and/or sustainability. By taking both a broad view of sustainable book publishing (including the life cycle of a book and the various environmental impacts along the way), and more detailed look at potential best practices (including case studies), Rethinking Paper and Ink provides a thoroughly accessible framework for approaching the issues.

Given the massive impact the book publishing industry has on water and air pollution, deforestation and resource depletion, and waste processing, it's great to see students are being asked to address this stuff. It's also a really good example of how doing is often a fundamentally important part of learning (a lesson my father just recently reminded me of).

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The Implications of Creative Frameworks
"For an artist, rhythm arises from the tension between regularity and irregularity, monotony and variety. Just as the predictable recurrence in pattern is a pleasure, departures from it also give pleasure, particularly when the departure has an aesthetic motive, when it adds to the 'information' we are receiving."

—Alfred Corn, The Poem's Heartbeat
It's not just pleasure we get from well-constructed rhythms (whether verbal or visual); we get meaning, too.

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Sustainable Design Town Hall: Sharing Good Ideas
Collaboration is one of the fundamental pieces of a functional design industry. It also happens to be one of the fundamental pieces of sustainable progress. In order to take positive, measurable steps forward, designers need to come together to identify relevant problems, brainstorm new ideas, and troubleshoot potential solutions. And that's what some of us did last week at Lunar, the hosts of a Designers Accord town hall meeting here in San Francisco.

A huge nod goes to Vanessa and the Lunar crew for creating a really successful, open atmosphere for idea sharing. Five of us spent 5-10 minutes each presenting a different idea to the group of about 20 fellow designers and educators. No specific theme, just idea sharing.

I spent my time mostly asking questions, of course. As I told the group, I'm currently helping a couple of different groups develop certification standards for graphic designers and their projects. I've been tapped by Eric Benson of re-nourish and Yvette Perullo of Rethink Design to provide input on a responsible design protocol. The protocol is a three-tiered certification system (partially modeled on the LEED system), intended to provide designers and clients with a rigorous framework for evaluating print design projects. We're also working on a studio-level version, which is where most of my work is being done. Simultaneously, I'm providing similar recommendations to the San Francisco Green Business Program for their design studio guidelines.

Developing these guidelines poses a significant challenge on many levels, and I'll be discussing those in another post soon enough. But last week's presentation, and the ensuing discussion, allowed me to get valuable input from other working designers, which will only strengthen the final recommendations. Folks raised questions, challenged my assumptions, and provided great ideas for improvement. Most of all, I was surprised by how generally open to certification they were. Perhaps it was the knowledge that such a program was being developed with genuine consideration for the limitations and challenges it will face.

There were some really cool ideas passed around by the other four presenters, too. Throughout this week, I'm going to post about each of them, so be sure to tune in (or subscribe to the email feed).

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More Adventures in Direct Mail: SF Bike Coalition
Earlier in the week, I dissected the failings of a snail mail campaign that was sent to me by a local arts nonprofit. On that same day, I received another mailing, this time from the San Francisco Bicycle Coalition, who couldn't have taken a more different approach. There was nothing particularly fancy about the envelope's presentation or contents, but it was clear that the group had invested a good deal of energy making this single mailing as effective as possible. Here's how I knew that:
  • Bigger envelope means more bang for the buck.
    Although it was a standard 9" x 12" manila envelope, I knew there had to be something juicy inside to warrant such a large mailer. That thing was getting opened out of pure curiosity.
  • One message, many materials.
    Turns out the mailing was intended to get my business on board with San Francisco's "Bike to Work Day." Small plugs for the SF Bike Coalition were cleverly scattered throughout the materials (including a copy of the group's newsletter), but they were all directly tied to the issue at hand: Bike to Work Day (the newsletter, for example, contained a Q&A about the event, among other BTWD features). Picking one message and reinforcing it throughout the mailing kept me from getting distracted, detached or confused.
  • Overcome objections in advance.
    One of the best aspects of this mailing was the use of social marketing techniques (more on that later). From the opening of the introductory letter to the content of the newsletter, it was clear the Coalition had thought long and hard about what might prevent recipients from acting on their call for participation, and heading these objections off at the pass. The messaging was framed to address common employer concerns, including costs and employee productivity, which made it really easy to be won over.
  • Provide the right incentives.
    Finally, the Coalition included a ton of materials to help its audience act on its request for participation in BTWD. Don't know the best way to implement the program among your employees? Follow the enclosed checklist. Unsure of which routes to take, or how hilly the streets are? Check out the enclosed San Francisco Bike Map. Need a way to get the word out to your employees? Post the enclosed BTWD poster. Looking for a fun team project? Take the enclosed Team Bike Challenge. Concerned about safety or getting stranded without a car? No worries, just check out the enclosed pamphlet explaining the San Francisco Emergency Ride Home program. And of course, if you want more info about the event or the Coalition itself, read the enclosed newsletter. Thinking ahead has allowed the Coalition to provide the answer to every potential question in advance, making it incredibly easy to participate.
These last two techniques are, as I mentioned, a significant component of social marketing (not to be confused with social media marketing, which relies on web 2.0 tools like Twitter or YouTube to spread a message). Social marketing is an incredibly effective way to encourage positive behavior change in individuals within a group context. It's a little broad to get too detailed here but the SF Bike Coalition, knowingly or not, has adopted several of its most successful principles:
  1. They knew their behavior goal (employer participation in Bike to Work Day).
  2. They knew their audience (employers with specific concerns about how BTWD would effect their employees health and productivity).
  3. They addressed potential barriers for action (not enough information, too dangerous, too costly).
  4. They included incentives to reinforce the behavior they were looking for (maps, team challenges, emergency rides home, posters).
Now, if they follow up with a phone call asking me if I participated, then they'll really be on point (after all, you need to measure if your campaign worked to know whether it's worth the investment). I only had two real issues with this mailing, and I have to admit they're not minor:
  1. They failed to vet their mailing list (although I'm a San Francisco business, I'm not an employer), leading to a lot of wasted paper.
  2. They included a lot of paperwork, much of which may get tossed.
That said, it's a relief to get a direct mail piece so thoughtfully directed to its audience. By taking all of the above into account during the design and writing stages, the group has vastly increased the likelihood of a positive response rate. The next time you send something to your constituents, I hope you'll consider these points, too.

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How Not to Do Direct Mail
I just received a direct mail solicitation from a wonderful nonprofit that supports local photographers through exhibitions, education and youth mentoring. I wish so much they had taken a different approach with this mailing, because I can't imagine this one will yield the kind of response they're hoping for.

The package arrived in a standard white no. 10 business envelope. It contained a one-page letter, a semi-gloss, full-color, tri-fold brochure that unfolds into a 12" x 18" poster, and a self-addressed, unstamped reply envelope. What's so wrong with this?
  • Concealing the goods.
    Why drop coin on a beautifully printed poster-sized piece, and then hide it in a nondescript envelope that makes it look like junk mail? Either gussy up the mailing container, or make the poster a self-mailer that begs to be unfolded immediately.
  • Address anonymous.
    "Dear Friend" is no way to address someone when you're asking for their money. In this day and age of variable printing, there's simply no excuse. And if your marketing director doesn't know what variable printing is, you've got an even bigger problem.
  • So much copy, so little targeting.
    The front of this single 8.5" x 11" letter included a litany of member "benefits" directed at all kinds of different people—including artists, art lovers, collectors, and who knows who else. Simply laundry listing your organization's features and hoping readers are willing to pick and choose what matters to them is a great way to make sure nobody pays attention to anything. Pick an audience, and write exclusively to them.
  • Features do not equal benefits.
    And here's another thing: listing what you offer doesn't explain how your audience will benefit. Don't tell me about your exclusive, members-only parties, tell me how I'll make important career connections and discover new trends before they hit the mainstream.
  • Letterhead overload.
    I understand the desire to acknowledge a nonprofit's staff, board of directors, advisory committee, and curatorial council members, really I do. But if you're printing this on your letterhead, it means you're repeating this information with every single communication you send out. Why? It might hurt to hear, but you need to ask yourself if the reason has more to do with the staff's needs than your audience's.
But all this wasn't enough to turn me off and convince me not to give. No, the straw that broke the camel's back was the flip side of the letter. An entire page dedicated to a collaborative art project that I (little old me) was invited to participate in! How exciting, I thought. And all I have to do to be eligible is purchase a membership and send in my own mail art submission? I looked for the cost of membership on the accompanying brochure/poster. $50 ain't bad, considering I'd also get access to the rest of those features listed so exhaustively on the front. And that's when I noticed the deadline for submissions: May 1, 2009. Receipt date of this package? May 1, 2009.

That's right, folks. I was invited to participate in a project—a project that was supposed to sell me on donating to this organization—on the day of the submission deadline, effectively making me ineligible. That's not an oversight. It's not a mistake. It's a slap in the face to your audience.

This is not a time for this kind of ineptitude, folks. Tighten up! Don't waste your marketing dollars on what has the potential to be a highly effective campaign by not thinking it through. If you need expertise, then ask. But nonprofits can't afford to be making these kinds of mistakes right now.

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Small Updates to the Blog
I've finally had the chance to start making small tweaks to the new site design. As you can see (and if you're reading this from a feed reader, get thee to the blog for a moment), I've played with the post layout slightly to give it a little breathing room and generally make it easier to read. I've also added better labels to the sidebar (it's time we got a little personality into this sucker, ain't it?).

I've got a few more changes I'd like to make, but the limitations of Blogger are really starting to try my patience. Eventually I'll migrate to WordPress, but that's a ways off. In the meantime, I hope you enjoy the new changes.

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Graphic Design USA Gives the Nod to SFM Book Design
Roughstock's book design featured in Graphic Design USA green e-newsletter.

Roughstock got a nice little mention in Graphic Design USA's latest green e-newsletter. The magazine featured our Supermarket Facilities Management book design for A. Cook Associates in their "Thinking Green" section, noting many of the design decisions we made to reduce the book's environmental footprint.

Roughstock's book design for 'Supermarket Facilities Managament.'


You can read more about the design process for SFM, and view additional images, in the Work section.

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Information Overload
Published in: HOW Design Magazine

'Information Overload' article, written for HOW Design Magazine by Jess Sand, about infographics and information design

Information Overload

Once relegated to academic textbooks and snooze-inducing PowerPoint slides, information graphics are suddenly everywhere. Here's what you need to know to create effective infographics in an information-saturated world.

Interactive polling graphs are de facto on the nightly news. Starbucks customers are greeted with poster-sized charts explaining the health care system over their morning lattes. Everyone, it seems, is producing infographics to explain the world around us.

But there's a lurking danger behind the growing dependence on information design to interpret this overflow of data. In fact, the very thing that makes the infographic such an attractive medium for deriving meaning—its exactitude, its ability to represent large data sets, its inherent purposes of elucidation and clarification—can quickly turn into manipulation, depending on who's producing it. This is particularly true now that the lines between education, editorial and entertainment have become blurred. Luckily, designers have a suite of powerful tools at their disposal to combat this.

Understanding Our World

Not surprisingly, the infographic's rise in popularity follows fast on the heels of an information glut. Advanced technology, including computers, has allowed humans to immediately capture, store and analyze huge amounts of information. According to a recent Pew/Internet poll, approximately 73% of American adults now rely on the internet to access this information, which is an all-time high. We're so inundated by data, in fact, that we desperately need a filter for the noise. Infographics allow us to quickly make sense of the political, societal and global complexities that bombard us on a daily basis.

John Emerson, a New York City-based designer and author of the booklet “Visualizing Information for Advocacy," points out that "designers are sometimes curators of—or crafting algorithms to curate—the stories in the data." These stories form our worldview, one based on our right to access information. But this access depends on accurate data; our understanding of the world is only as reliable as the information we get.

So the graphic designer becomes a filter of this data, arranging it in a visual form to be used by real people to understand their world in meaningful ways. Traditionally, we've turned to information from editorial publications, advocacy groups, and institutions like schools and government for such data. But when the corporate coffee shop provides education about immigration and the economy, it's time to recognize that the graphic designer plays a critical role in information analysis. "The point of analytic design," said information design guru Edward Tufte in a 2004 interview, "is to assist thinking." Given what's at stake, it's up to graphic designers to assure their visual analysis is both honest and accurate.

Saving Lives

In 2007 there were an estimated 281 billion gigabytes of data on the internet alone. By itself, each individual bit of data amounts to nothing more than a single grain of sand. It's what we do with this data that matters. Infographics gave meaning to our world long before computers, of course. Students of Tufte may recall his description of a particular evening in 1854, when a deadly cholera epidemic swept through London's SoHo neighborhood, killing several residents.

Within three days, almost 200 people were dead. Within 10 days, more than 500. Little was known about the cause of the outbreak; medical theory at the time assumed that cholera was an airborne illness. But Dr. John Snow had a hunch that cholera was transmitted by contaminated water rather than air. As the epidemic spread unchecked, Snow paid a visit to the city's General Register Office, where he gathered the locations of the cholera deaths, then sketched out each and every death over a map of London. When he was done, a dramatic pattern had emerged.

On Snow's map, at the corner of Broad Street and Cambridge Street—surrounded by dozens of darkened rectangles, each depicting an individual death—was a water pump. The concentration of deaths around this particular pump revealed it as the source of the outbreak. His map was clear enough to convince the town to remove the pump's handle, and within days the number of cholera deaths dropped dramatically. Snow's graphic representation of the outbreak gave public leaders a new way to understand the information. Without the map, there would have been little evidence of the true cause of the disease, and thousands more would likely have died. Data, Snow demonstrated, is meaningless without form.

So how does a designer know what form to give his graphic? Snow began with good data, a practice recommended to this day by seasoned information designers like Steve Duenes, graphics director for The New York Times. "The graphic's mission is determined by the data in the same way that a story is written based on information the reporter has gathered," Duenes says. "If you don't find interesting or complete information, no amount of design virtuosity will make up for that." Good data comes from reliable sources, is up to date, uses consistent units of measurement and is, above all, complete.

The Shape of a Data-Driven Story

Duenes' advice to let the nature of the information lead the design is echoed among his colleagues. Charles Blow, who once held Duenes' position at The Times and is now the paper's visual op-ed columnist, says he won't start designing an infographic until he sees the data. "When I see the data, I can see immediately how it should work," he says.

The information designer must therefore have a large repertoire of graphic formats from which to draw. Blow encourages information designers to constantly add to that repertoire. "You have to build a library of forms in your head, hundreds and hundreds of graphical forms, and when you study those forms, think about what data went into them and how wide the range of the data is," he says. This way the designer can easily recognize the story the data is telling him, rather than forcing his own interpretation onto it and potentially obscuring its true meaning.

Hidden Dangers

Like all graphic design, information graphics derive their meaning from an arrangement of visual cues. In "Visual Explanations," Tufte suggests that "clarity and excellence in thinking is very much like clarity and excellence in the display of data. When the principles of design replicate the principles of thought, the act of arranging information becomes an act of insight."

In information design, less is almost always more—more communicative, more meaningful, more powerful. Tufte points out that less (and, therefore, more) can be achieved using multi-functional elements. Force a single dot, line or word to communicate more than one meaning, and the viewer spends less time interpreting and more time understanding. Or, as Blow puts it, "Start with the least amount of strokes."

Even Blow, whose op-ed role at The Times behooves him "to not be objective," is careful to avoid factual distortion or misrepresentation. "It's very easy to twist statistics and make the charts say whatever you want them to say," he says. "That impacts the credibility of the text, and the column as a whole. It impacts my credibility, it impacts the credibility of the newspaper." This twisting of statistics occurs most often in relation to a graphic's scale, or when making adjustments for considerations like inflation. "You can adjust data to death," he warns, so do so with care.

When faced with such decisions, it can be helpful to return to the graphic's guiding story to determine the design approach. In addition to the sheer quantity of information, you must thoughtfully consider issues of scale, contrast and typography to produce an effective and responsible data graphic (see "7 Practical Tips" for details [download the PDF to view]). When the designer forgets to apply this kind of methodical thinking to a graphic, it leads to what Blow calls acts of beautiful confusion—heavily designed graphics that focus more on aesthetics than meaning. "They look amazing to me, but I have no idea how to read them," he says.

Designing for Impact

Beautiful confusion may be an inevitable side effect now that information design's popularity has caught up to the technology available to create it. But there's another trend that relies on simplicity and elegance, rather than bells and whistles, to further meaning and engage the audience. The most obvious example of this might be GOOD Magazine, with its regular Transparency section devoted to “a graphical exploration of the data that surrounds us." Casey Caplowe, GOOD's creative director, says that when you take the time and energy to synthesize complex information, you can learn amazing things.

Caplowe readily admits that the magazine takes an “artistic, sometimes risky or experimental approach to it. And sometimes we succeed and sometimes we fail." But, he adds, “This is not just about how you simplify things, it's about how you communicate effectively." This is born out by the fact that the Transparency section is the most well-known, and commented on, section of the magazine.

This kind of engagement, of course, is often what leads to action. This was the goal of Tactical Tech, a non-governmental organization working to empower human rights activists through technology, when they called on John Emerson to produce "Visualizing Information for Advocacy," a 43-page primer written for nonprofits and social advocates.

Executive director Stephanie Hankey says, "So much hard-earned, evidence-based campaigning work goes to waste when it's dulled by poorly designed charts and graphs, and buried at the back of obscure reports." "Visualizing Information for Advocacy" teaches social advocates how to design infographics that effectively communicate the human impact of the data being illustrated. The booklet aptly demonstrates how sound design principals help an infographic resonate with the viewer.

In today's world of unending information and crossover media, these principles of responsible representation hold true for any infographic. But as with Snow's cholera map, the results can sometimes mean life over death. When citizens literally put their lives at risk to collect data about human trafficking, for example, the chart that ultimately displays that data takes on new significance to readers, who might then be more inclined to donate money, volunteer, change their worldview or simply bear witness themselves.

###

Feel free to download the full PDF with graphics and formatting, and additional sidebar (423kb PDF).

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A brand spanking new site!
She's done, Captain! (Well, almost.)

It's certainly been a long time coming. I'd been rethinking the design of roughstockstudios.com ever since launching the first version of it back in 2006 (a full two years after starting Roughstock), mostly because of that voice in the back of every designers' head that insists this could be so much better. While it's not always necessary to redesign a perfectly functional site, I felt I had some pretty good reasons to back up my decision:
  1. The portfolio was getting dusty.
  2. It wasn't representative enough of the work I do.
Having helped other organizations update their messaging, identifying the very best way to position each of them to the various audiences they needed to reach, it finally became my turn.

A few design notes for the nerds

I agonized over everything on the new site, from copy to code (and yes, contrary to what I'd ever recommend for my clients, I hand-coded the site myself). Going it alone may not have been ideal, but I wanted to deepen my grasp of CSS, user interface, and narrative design in general. The devil, as they say, really is in the details:
  • SFIR vs. image replacement vs. simple font stacks
    I knew from the get-go that I wanted to include non-web standard fonts in the site. Web designers are typically limited to the same few system fonts available to the majority of computer users, so you get a lot of Helvetica and Georgia. Initially, I intended to integrate SFIR into the code, so I could replace any text with whatever font I so chose. But there are still accessibility issues (well, functionality issues, really) with SFIR that pushed me towards something more trustworthy.

    I knew straight image replacement was out, because I didn't want to sacrifice potential rendering or search engine optimization for aesthetic purposes. So I went with simple font stacking. If you've got Gill Sans activated on your computer, you'll see that for the headlines and submenus. Otherwise, you get plain old Helvetica. It's controllable, and I pretty much know what everyone will see. I believe in keeping things simple—there's no sense in redesigning the site only to discover that every other user will see a completely different rendering of it.

  • Pathways and user interface
    After legibility, the overall user experience was most important to me. I struggled with the structure of this site a lot; because I'm not just a designer, or just a writer, or just a strategist, I really couldn't rely on the usual constructs for those sorts of sites. Have you seen what most writers' sites look like? (Hint: think the web circa 1990.) Instead, I opted to create a site that (hopefully) pulls you through it; as you move into the site from the home page, you get to know me and my studio better without sacrificing user control.

I still need your feedback

After all this, I'm sure I'll be working out what few bugs remain (some blog styling and redirecting issues), making small tweaks here and there, cleaning up the code, and generally working to improve the overall usability of the site. I know, for example, that I will probably be adjusting the "Work" section to improve navigation. So, what do you think of the site overall? Better? Worse? Worth the wait? A few specific areas I'd like input on:
  • Do you have preferences for how you like to view work from creative firms?
  • Are you encountering any bugs or usability issues?
  • Should I not use the word "pee" on a business website?
Again, thanks to everyone for their patience, and especially for all the incredible help I got from the real coding world. People like Aidan at Seed Design and Sean at Design ICU have been so generous with their time and troubleshooting skills. Couldn't have done it without you guys!

Update 3/13: The search engine should now be fully functional, as should all the links in the sidebar.

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CompostModern is this weekend
For those of you in the San Francisco Bay Area, don't forget about AIGA's CompostModern conference coming up this weekend. I'm looking forward to hearing the likes of Joel Makower, Nathan Shedroff, Eames Demetrios and others discuss sustainable design solutions. I am, however, a little worried.

compostmodern 2009 conference - sustainable design

Perhaps I'm too cynical for my own good, because I find myself worrying that it's going to be yet another green design pep rally. There is certainly real value in waxing poetic about be the change, but I'm getting antsy for some really grassroots impact in this industry. I get worried that the freelancers and indie studios across the country—the ones who can't or won't afford an AIGA membership, or whose local municipalities don't even have a public recycling initiative—are being left out of the conversation.

CompostModern may be different, though. First of all, it's cheap. That's important because there are already far too many overpriced, corporate-driven, trade showesque sustainability conferences out there. We need to make the barrier for entry into this green design conversation much lower if it's going to spread. Students, for example, can't drop $1k+ on some business conference just to be exposed to the movers and shakers (there shouldn't even really be any movers and shakers in a movement like this, but that's probably far too much to ask). And students are the ones who need to carry the torch.

Second, it's bringing in speakers from outside the design world, too. That's important because we designers often get to thinking that we're either more powerful than we are, or not powerful at all. Bridging the gap between design and business—developing more integrated systems and industries in this country—is pretty much the only thing that's going to allow sustainable design to infect mainstream culture.

I've seen some of these folks speak on the subject of sustainable design before. Dawn Danby of Autodesk, for example, and John Bielenberg of Project M. As someone who's already pretty well entrenched in the concepts to be discussed, I wonder how deep these speakers will really go. Or are we going to be wowed by the latest big-budgeted design "innovation" once more? Will there be clear, specific next steps offered to the audience, or will we be left to pat each other on the shoulder just for showing up? And who, exactly, will be attending?

And these, at the end of it all, are the people I really want to hear from. The audience. What will we take away? What will we do afterwards? What will change? I have a few ideas, but for those you'll need to stay tuned.

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